QC Games – Breach

QC Games Logo

I was hired under contract as a senior technical artist to help the team hit key milestones for Breach.

• Unreal Engine 4 based game
• Particle and environment VFX from design and creation to placement

• Worked with engineering to develop impact effects for characters and weaponry
• Materials and shader network development in Blueprint
• Modeling for modular environment assets

QC GAMES BC1

The flowing water shader for this fountain was crafted in UE4 engine complete with accurate ripples, real time reflection and refraction.

QC GAMES BC2

Particles included dust mote field, various birds and butterflies, splashes, ocean spray and more.

QC Butterfly

Butterfly texture for animated UE4 geometry particle.