Knockout City

I joined the production of Knockout City while this LiveOps game was already online and took on the role of senior technical artist mainly focusing on character and vehicle assets. I skin weighted dozens of costumes including many with custom joint based physics setups for the vast array of styles each coming with their own challenges to tackle. Customizable elements included outfits, hairstyles, glasses, gloves, hats, hang gliders, crew cars and motorcycles.

I worked on most of the outfit elements in this scene with some of my favorite details being the wobbling antenna on the mech suit and the Among Us character. The x-ray board and flask were added by the animation team.

As the production expanded licensed properties were introduced to the fracas including the Teenage Mutant Ninja Turtles. The heroes on a half shell added an additional layer of complexity to the challenge, rolling a turtle shell in to a ball with a rigid sword strapped across the back took a few extra slices of pizza and custom joint work to get it just right.

Each outfit included masculine and feminine versions. each with custom equalized physics solutions. It was a pleasure to help create a beautifully inclusive set of assets.

Duke it out in Knockout City, where Crews settle the score in intense dodgebrawl action.