James Bond 007: Everything Or Nothing

Bond_eon_2

I was hired as an environment artist to help bring the world of James Bond to life. I built several prototype game spaces before working in a proprietary tool integrating animations and events into the game engine.

Bond_soldier_in_cct

I tagged every footstep, sneaking walking or running for every animation in the game. Particle triggers, fist swooshes, audio cues, gun fire events and more were tagged with precision in every animation.

007-Everything-or-Nothing-Jaws

I worked with the audio director to add cues spanning the Bond universe. It was challenging and fun to script the majority of controller rumbles for the game.

bond_eon_action

I refined game environments using Radiant, the level editor used to develop EoN. I also manged thrown objects, created bullet tracer effects and edited surface tagging impact tables.

Working on a world class franchise is always an exciting adventure and it doesn’t get any bigger than Bond.