Font Page Sports: Football Pro ’96

The spark of innovation fueled by research and development in 1995 led the drive to introduce motion capture driven character art to the world of sport video games. Our small team went for the win and once more won multiple Sports Game of the Year awards.


FPS Football Pro ’96

Character art was created using Wavefront software on SGI Indigo 2 hardware. By the end of this production the entire set of animations could be generated in several hours by a master script that automated rendering, post production and naming of all assets.

As lead artist on this title I helped pioneer the leading edge of what is possible in video game graphics technology.